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Hard Surface Object Study

Again not really sure what this is. reference image found during some random search on google image search for industrial shapes.
all scene lighting is from a single hdri rig + ambient occlusion multiplied under the lighting pass. added some depth of field but the effect isnt really strong enough to be noticable. this one took a while to render, about 5 hrs.
modeling this was probably the most challenging iwe done, but i had a lotta fun doing it.

modeled in 3dsmax rendered in mentalray